Configure the variables of this procedurally generated island and watch the wolves as they hunt down the deer to extinction and grow their pack with each hunt.

This is a procedurally generated Island and ruins. Including simple predator/prey AI. The terrain is built procedurally using perlin noise to determine height values of the vertices of plane object. The ruins are generated with the wave function collapse algorithm and randomly placed throughout the map - on flat ground. Tree sprites are placed based on the temperature at that location. Wolves and Deer are spawned and controlled by a simple state machine.

VIDEO - Island Gen & Predator Prey Sim

Published 14 days ago
StatusReleased
PlatformsHTML5
AuthorCaraccio
Made withUnity

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Build.zip 9 MB
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Build 1.1.zip 9 MB

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